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Old Jan 31, 2007, 12:42 AM // 00:42   #41
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Quote:
Originally Posted by Lonesamurai
What do you mean by Guild Situation and balancing Guilds??????

And the reason you see more Euro on the ladder is because Euros make up 67% of the ladder... The Reason? because there are at least 8 different countries alone on the Euro servers and thats not including other countries that use particular countries servers... Its amazing how many Dutch play on the English server
It was different when the game first came out as on The American Server we were doing fine and there were ppl on especialy when faction was introduced but today it has changed as some have 100 members and some have 2 or 3.There should of been a cap on members in a guild say 30 or 40 not 100.These guild have more power and weight and gold to throw around than the smaller ones.I would say that is not balanced in a balanced game. and To poster who said it doesn't affect your account it should if you don't log in in 6 months then it goes dorment meaning you lose your char and everything with it not your vault though.

@ Loki you don't play on The American server so why should be worried.
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Old Jan 31, 2007, 12:50 AM // 00:50   #42
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Originally Posted by Age
@ Loki you don't play on The American server so why should be worried.
Yes I do, and so do most smart Australians. The Euro server is far too laggy for Australians.
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Old Jan 31, 2007, 12:55 AM // 00:55   #43
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Quote:
Originally Posted by Age
It was different when the game first came out as on The American Server we were doing fine and there were ppl on especialy when faction was introduced but today it has changed as some have 100 members and some have 2 or 3.There should of been a cap on members in a guild say 30 or 40 not 100.These guild have more power and weight and gold to throw around than the smaller ones.I would say that is not balanced in a balanced game. and To poster who said it doesn't affect your account it should if you don't log in in 6 months then it goes dorment meaning you lose your char and everything with it not your vault though.
Seriously, if they changed my guild now, after all the hard work I've put into it and getting such a good group of people, i will personally do something that would get me arrested and locked away to the ANet offices!

And the 6 month thing? are you serious? WTF! this is a casual game, not WoW...

hey, aren't you beta'ing Star trek online? I bloody well hope not, cos if your having any input in the game it, i need to sign up for the beta's to stop your lunacy!

And on the guilds power and scale thing... how do you work this out? my guild is doing ok, but we're not power mad farmers or 1337 HA players and only usually in the top 750 of the current ladder, but we are big, over 70 members! so where does my guild fit into your Guild Scale?

Besides, apart from ladder position or HA rank, how can a guild have any influence on the game by throwing their weight around?
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Old Jan 31, 2007, 01:41 AM // 01:41   #44
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Originally Posted by Age
To poster who said it doesn't affect your account it should if you don't log in in 6 months then it goes dorment meaning you lose your char and everything with it not your vault though.
I was a poster who mentioned the fact that being absent for long periods doesn't affect your account. ANet doesn't punish you for being absent, whether caused by real life problems or interest in other games.

I understand that other games do delete characters/accounts. This is done to keep you paying your monthly subscription. No subscription; no need to punish.

I see posts in Q&A forum quite often from old players coming back to the game and asking questions about game changes. Ask them if they would have returned if their characters were gone. ANet's policy means that players come back all the time for the long-term or short-term.
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Old Jan 31, 2007, 01:56 AM // 01:56   #45
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Quote:
Originally Posted by Age
It was different when the game first came out as on The American Server we were doing fine and there were ppl on especialy when faction was introduced but today it has changed as some have 100 members and some have 2 or 3.There should of been a cap on members in a guild say 30 or 40 not 100.These guild have more power and weight and gold to throw around than the smaller ones.I would say that is not balanced in a balanced game. and To poster who said it doesn't affect your account it should if you don't log in in 6 months then it goes dorment meaning you lose your char and everything with it not your vault though.
Smoke another one! Seriously! So what if there are big guilds,whoopty doo. It has absolutely no bearing on my small guild of only 3 people. A guild of three can have the exact same amount of resources to spend on each individual as a guild of 100. As for 6 months?!?! What is this Diablo 2? No. Never going to happen. It defeats the purpose of having no fee. If I have to sweat playing just to keep my hard work then screw it. I might as well pony up a subscription fee.
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Old Jan 31, 2007, 02:34 AM // 02:34   #46
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The original post concentrated on pvp numbers decreasing and I believe he is right. Just press b and look at obs mode what do you notice.

It now shows games from 2 hours ago or longer where it used to show games only 40 mins ago at the latest.

The gvg ladder is still a bit iffy thats only because the ATs havent started yet once they do it should be ok.

HA is a joke and prob will be the players base died when the 6v6 nerf came.

Skill balance is something that is being dealt with however at last which may improve things.

Overall the fall in pvp player number is due to frustration at anet. Especially with HA it took months to remove full hench team/hero teams and the party size did nothing to bring new players in it just annoyed the players who were already there.
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Old Jan 31, 2007, 03:11 AM // 03:11   #47
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Originally Posted by Anphobia
I partly agree with dgb, maybe in not so harsh terms.

I think Guild Wars should look further into the areas that WoW is capitalising on, while lots of players want "mounts", others say Anet answered that with the Nightfall Wurms...but to be honest, it's not near as good.

I know I know there is no real need for things such as mounts, but I would think Anet would answer the calls a bit better.

Maybe letting players get to level 30 with the next expansion could help?

Who knows.
I sort of agree on this.
Forgive my post but it's rather in a suggestion form, although the intent is just to remind people of the possibilities.

Guild Wars could be so much better if old ideas from other RPG's were added.
In a nutshell, what do we have in Guild Wars?

1) PvE. Comprised of quests, missions and explorable areas.
2) PvP. Comprised of Arenas, Guilds, Tournaments and Alliance battles.

What could Guild Wars have without changing the game in a bad way, upsetting balance or altering things in an irrepairable way?

1) Mounts for travelling/roleplaying/showing off your epic stallion to noobs.
2) Hobbies to provide fun, such as:

Mining. Provides metals/ores/gems/essences for various other crafts.

Fishing. Provides fish for cooking and a good time waster, lol.

Cooking. Provides food for PvE buffs.

Herbalism. Herbs for cooking and plant oils/essences for other crafts.

Gathering of miscellaneous items. Fruits, berries, nuts, scrap metal, dead animals, lost property (these would all spawn randomly). This would mainly be a stand-alone hobby but a couple of special items are needed for other hobbies.

Alchemy (may be more difficult unless PvE only usage). Provides buffs.

Skinning. (refined skin could make leathers, cloths and hides).

Woodcutting. (Wood for weapon/armour crafters would come from him).

Mapmaking (would double-click to reveal a location to the user). Maps made from parchment and ink. Maker would have to have the place revealed to make the map. He could also sell maps of explorable areas to help people uncover terrain.

Skill teaching (teach skills to players at a cost lower than the trainer. He can teach ANY skill that he has learnt himself, including elites [but for a large amount of gold]. Seller doesn't get all the gold, just enough to pay for the reagent needed for the spell and a little spare to make a profit).

Armour crafting. Cheaper than the NPC!

Weapon crafting. Choose your own skins/stats/colours...at a price!

Dye mixing (this guy would harvest plants and 'bosses' to extract essences from them, which he can mix with grey dye to make a massive array of custom colours with amazing auras and sheens. He'd sell these on to players. He can also use regular dye drops in his recipes).

Hairstylist (can change the colour of peoples hair using the dye provided by the dye mixing profession or the dye trader)

Librarian. This guy can make any recipe for any of the crafts. He would use parchment and ink and sometimes other materials such as leather for binding. A feather would be needed too.

All the hobbies would be linked together to promote player trading/interaction. Although a player can take up all of the hobbies if he wishes, but inventory space would be a problem for some.
Too many NPC's have been stealing our jobs for too long. This must stop!

It's terrible that a person can play his entire virtual life in Guild Wars without EVER talking to someone. So very sad and true.

3) Player housing. Tricky maybe, but a tiny explorable area in which a house sits... that might work. Not one of my personal desires.

Besides killing people and monsters, what is there REALLY to do? We seem to be stuck in the same cycle of PvE or PvP with ArenaNet throwing tiny scraps of the "good things" on occasions, IE events.

ArenaNet could make Guild Wars into the ONLY game worth playing in the whole of the MMORPG/CORPG world, but they seem to be transfixed with their original idea from when it was first on the drawing board.

Just like players after a nerf/skill balance, guild wars must also adapt and evolve. I just hope they will act on peoples desires instead of discounting everything that doesn't fit with their original ideas.

Give us some fun stuff!

/essay finished.
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Old Jan 31, 2007, 03:27 AM // 03:27   #48
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Clap clap XD

Yes this are the little thing that make the game interesting guildwars but it might be harder to add in ,chances are there might be some breach in copyright of ideas then again thats what Anet legal department are for (Looking at an warrior end game armour how come it look so much like nightmare in "soul Caliber" laugh)
(We sugguest all sort of thing but at the end of the day it up to Anet to opt for it)

And Pls fix the stupid pet control it way over due don't need nothing fancy just simple targeting will do

Last edited by Croix_Raul; Jan 31, 2007 at 03:41 AM // 03:41..
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Old Jan 31, 2007, 03:40 AM // 03:40   #49
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I know Anet has repeatedly said this won't happen, but there's a pattern that has emerged with virtually every other adventure/hack n slash/mmporg game out there: higher levels, more powerful spells/armor/weapons, and enemies.

When playing games like Baldur's Gate and Elder Scrolls, you are given huge terrains that you can explore in a non-linear fashion. Some are fairly easy, some are challenging, others you get your ass handed to you. You just work on levelling up your character(s), getting better gear, until you can take the harder areas. For me the most gratifying aspect of Baldur's Gate (playing all 4 in succession) is seeing your character start as an inn hand, and becoming a literal god, where you can account for every single step, yeah.......very gratifying.

Personally I'd love nothing more than to put aside DOA and some of the Torment areas until I can handle them in more of a fair (or should I say fun?) manner.

That Anet has to pull off stunts like DOA, where you have maddenning area affects, and just insanely overpowered level 28 mobs to give power players somewhere they can't complain that PvE is too easy is a punishment to the rest of us.

As for the implications of PvP, I don't care. The way this game is going with the advent of heroes and dilution of the player base, the same tired play style won't continue to work for me.

Last edited by VitisVinifera; Jan 31, 2007 at 03:43 AM // 03:43..
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Old Jan 31, 2007, 04:50 AM // 04:50   #50
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This isnt anything new, it has happened with GWP pre-factions and similarly with factions after a few months of release.

Strangely enough, guild wars is one of those "MMOs" that players get bored of playing after a while which can mean 2 things:

1)Lack of addiction factions.
2)Lack of replayability.

However this fits with the bussiness model of Anet: inactive all you want after buying.

As always, friends are all that i play for/with these days. Otherwise theres little else in the game for me at least.
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Old Jan 31, 2007, 05:50 AM // 05:50   #51
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I have noticed the stagnation. Granted, it's not as bad as some make it out to be, but you can definitely tell there is a lack of fresh enthusiastic players in this game.

You can argue final exams and whatever all you want... but the reality is that this problem is inherent to games like Guild Wars for several reasons.

Guild Wars, unlike other MMORPGs, has a near definite beginning and end... therefore players go through the game, and get to the end. If you're not into PVP or farming, there's essentially nothing for you to do. Lots of my friends say "Titles" are the way to go... but that doesn't appeal to me in the slightest. Why do I want to play a bajillion games of chance or donate a gajillion faction to get a little tag under my name.... most of which no one will ever read in the first place, seeing as interaction in this game is so limited.

Problem is... the devs of this game (for whatever reason) refuse to add crafting professions or other non-combat activities to this game to keep people busy. With World of Warcraft, there was ALWAYS something you could be working toward when you weren't questing or were taking a break.(whether it be getting your crafting skill up, finding that certain herb you needed to cook whatever, or mining ore, saving for a nifty weapon or mount ... etc)

Guild Wars has essentially nothing to do beyond whacking things on the head. If you're not in a combat zone, you have several choices:

1. Sit and/or stand in a town or guild hall doing nothing besides chatting...taking up server resources doing something that you could do for free on AIM.

2. Dance in a town or guildhall, enjoying lines upon lines of 200 mph trade spam and your-mama insults from prepubescent highschoolers while wading through hordes of naked belly-dancing elementalists.

3. Buy/sell/trade stuff... but good luck getting a word in over the channel spam. Or if you're feeling particularly daring, buy a Runescape account for 100g plus ectos and a mini-shiro.

4. Try your hand at PvP and get told by Timmy the over caffeinated spaz with ADD that your build "sux" and that you should "go back to WoW" with all the other "carebarez" - don't let the giant iron spiked door of elitism smack your ass on the way out, noob.

Beyond this very limited scope of activity, you basically have no real significant interaction with people.

The cities in Guild Wars are very reminiscent of the cities in the 1994 game Daggerfall.... giant cities of "paper people" as I like to call them. The people were literally 2D sprites, just standing around. Outside, the NPCs walked (rather unrealistically I might add) in little pre-determined circles like trains on a track. Nobody actually did anything in these cities, but if someone who hadn't played Daggerfall looked over your shoulder, they'd go "Holy crap the city is so alive!" - it's the appearance of being alive, nothing more.

What's my point? The cities in Guild Wars are huge, but are generally deader than fried chicken.... just a bunch of people standing around and/or dancing.

This world of Guild Wars is more of an abstract concept than anything... it doesn't really exist. The gameplay is so limited that interacting with other players in anything but a combat setting is pointless and uninspiring.

Money doesn't matter in Guild Wars, because there's nothing to spend it on besides armor. Since getting that uber "shield of dragonslaying" isn't a viable option... the focus shifts to the aesthetic.... minipets, dyes, rare weapon skins. The game has boiled down to a multiplayer version of the Sims. A big ole' 49.99 chat room with graphics.

Guild Wars is like a really tasty caffinated beverage. It's sweet and fizzy at first, quenching your thirst, but the carbonation doesn't last long. After the "bubbles" run out, it's a very empty experience.

All the "OMG 3X GREEN DROP WEEKEND" or "XP SCROLL WEEKEND" events were a nifty attraction at first, now it's just like "meh"....

ultimately, my feelings toward GW have deteriorated to: "meh" - I'd be lying if I said I wasn't in the market for another game right now, but the alternatives aren't very appealing.
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Old Jan 31, 2007, 05:59 AM // 05:59   #52
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well put, Domino, I totally aggree
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Old Jan 31, 2007, 06:40 AM // 06:40   #53
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Quote:
Originally Posted by Domino
Guild Wars, unlike other MMORPGs, has a near definite beginning and end... therefore players go through the game, and get to the end. If you're not into PVP or farming, there's essentially nothing for you to do.
This is an interesting quote for many reasons. I am going to come off as an elitist saying this, but it must be said. The endgame is PvP. The thing that Guild Wars has going for it is PvP. This quote basically sums up why PvE will eventually die and PvP will (hopefully) keep Guild Wars alive for a long time to come. PvE in Guild Wars ends. When you beat it, there is nothing left to do but PvP or move on to another game. Everything in Guild Wars is meant to filter players towards PvP, but Anet isn't acting like it.

The problem is that some people (actually a TON of people) completely disagree with how Anet is handling said PvP. So they move to other games. Hence the reason that not as much new blood is coming in, and old blood is leaving.
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Old Jan 31, 2007, 06:46 AM // 06:46   #54
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The PVE endgame has problems in just about every MMORPG I've played.
WoW and EQ2 are nothing but boring raids in the end game. Over and over again.
GW should not try to emulate WoW as WoW emulates just about every other MMORPG I've played in the past many years. GW's success will come from continuing to offer something different to players and for no monthly fee.
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Old Jan 31, 2007, 06:53 AM // 06:53   #55
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Quote:
Originally Posted by DreamWind
This quote basically sums up why PvE will eventually die and PvP will (hopefully) keep Guild Wars alive
First of all i wont agree that your presentation reaked of Elistism but infact far from it. Honest perhaps.

I am glad that you feel PvP will keep GW alive and in a way i would really appreciate if the Developers would come out and say it also. That way, the sooner we stop the half guessing and come clean and make GW a PvP game only, PvErs like myself can just leave the game for good and not hold onto false hopes.

<the above statement is in no way cynnical, just though i clarify>
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Old Jan 31, 2007, 07:24 AM // 07:24   #56
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:'( These forums are depressing. Im gonna play guild wars now: weeeeee

There will be a time when guild wars dies. Forever. Arenanet proclaims to the world that they cant afford to host their servers just for the last 40 players in the world who still play guild wars.
But its ok, the last 40 people have formed two rival gangs- errr i mean guilds- and fight each other nonstop, until the servers shut down. Their fun time ends with an error: Guild wars could not find the mission you requested.
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Old Jan 31, 2007, 07:35 AM // 07:35   #57
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In my oppinion I find that GW is lacking that certian interesting value, HA is now rathe boring as you can't get a team unless your a specific class or build. GvG ladder is messed up because there are not going to be tornaments until at least March. RA is just unplayable these days with the high number of leavers.
PvP just isn't working for me..i'm losing interest in the whole PvP thing. As for the whole PvE part of GW, it's rather repetitive once you play it enough. You just don't want to play it as much anymore.

New players are joining, but there ar not as active as some of the "old school" players such like myself.
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Old Jan 31, 2007, 07:35 AM // 07:35   #58
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Because the game is so compartmentalized and every new chapter "expands the universe" and spreads out the player base to an even greater degree, it is not surprising to feel a little alarmed.

Many have compared the Guild Wars experience to off line games because of the solitary feel that it evokes due to game design: Heroes, Henchies, instanced areas, PvE focus, PvP focus, chapter segregation, mission driven story, etc.

I hope that ANet works to counter this trend.
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Old Jan 31, 2007, 07:44 AM // 07:44   #59
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Quote:
Originally Posted by Thallandor
I am glad that you feel PvP will keep GW alive and in a way i would really appreciate if the Developers would come out and say it also. That way, the sooner we stop the half guessing and come clean and make GW a PvP game only, PvErs like myself can just leave the game for good and not hold onto false hopes.
Of course the Devs won't come out and say that. Most of their money is made from the PvE players. I am not saying completely obliterate PvE like some PvP elitists will say.

I am coming from a PvP player perspective and I think Anet isn't doing so great in recent months. But I can see a PvE standpoint as well. Let me put it this way...the fact that GW is trying to combine PvE and PvP is just making both sides worse than they should be.

That being said, GW got game of the year from a few sites. The game has a great concept going for it. The problem is, players who have been playing the game since the beginning are realizing the problems of the game, while the people giving the awards are just looking at the good parts.
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Old Jan 31, 2007, 08:00 AM // 08:00   #60
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Quote:
Originally Posted by DreamWind
This is an interesting quote for many reasons. I am going to come off as an elitist saying this, but it must be said. The endgame is PvP. The thing that Guild Wars has going for it is PvP.
PvE only people aren't interested in PvPing. A.net has said PvP and PvE is meant to be 50/50. That isn't really the case at the moment.

As it stands this is why we don't need a chapter 4 anytime soon. A.net would better off fixing all the graphical errors, bugs, quest bugs, skill balance issues and adding new (even minor) content to the existing chapters available.
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